Tag Archive for 'simulation'

Move digital stuff with your mind

..using Emotiv’s headset  which will be available this Christmas for ~$300 bucks.  It’s not quite as neat as simply reading your mind and telling  computer what to do, though; it has to be “trained” for a user to recognize commands.  More precisely, you think of something in some sort of training mode and when you “think” the same thing during the game or demo or whatever, the same action is repeated.  I’m curious to know how the technology actually works at a technical level.  I’d also _really_ like to know what sort of APIs, if any, might be provided for the thing.  The training thing does sort of suck, but it’s not so bad given that you could get around the multi-user issue with profiles or the like.  This is definitely something I’ll be watching for.